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(I-AutoNewsWire.com, January 20, 2019 ) Automotive industry has widely adopted virtual reality (VR) due to the prospect of cost and time reductions. Automotive applications such as manufacturing workstation optimization, vehicle design, and assembly training make use of VR. Automotive companies use VR for the virtual environment to determine the vehicle’s performance in various environments and car crashes. VR and IIoT collectively result in better designs for automobiles, speed-up the manufacturing processes, and help in delivering customer preferred standards. The integration of virtual reality in automotive industry is identified to be one of the key trends contributing towards the growth of the IIoT market in automotive industry.
In-vehicle communication is used to provide accurate route information to a user while on road and also update the road-traffic controller with detailed information about the conditions on a road. Road users receive information such as up-to-date travelling times and the maximum speed limit. They also receive warnings in case of accidents or other incidents. This way, in-vehicle communication offers users an option to choose their route based on relevant and up-to-date information.
The introduction of cloud-based services for music and other multimedia support such as games led to increase an infotainment application in vehicles. Users look for multimedia support and smart apps for device integration, high-speed connectivity, intuitive and multi-modal user interfaces in the systems installed in vehicles. Internet radio, streaming music, and social networking apps are the services which are commonly available.
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In 2018, the global IIoT in Automotive market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global IIoT in Automotive status, future forecast, growth opportunity, key market and key players. The study objectives are to present the IIoT in Automotive development in United States, Europe and China.
The key players covered in this study: • Cisco • HCL • IBM • PTC • ...
Market segment by Type, the product can be split into: • Hardware • Software • Service
Market segment by Application, split into: • In-Vehicle • Vehicle-to-Vehicle • Vehicle-to- Infrastructure
The study objectives of this report are: To analyze global IIoT in Automotive status, future forecast, growth opportunity, key market and key players. To present the IIoT in Automotive development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions.
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Key Points from TOC: Chapter One: Report Overview Chapter Two: Global Growth Trends Chapter Three: Market Share by Key Players Chapter Four: Breakdown Data by Type and Application Chapter Five: United States Chapter Six: Europe Chapter Seven: China Chapter Eight: Japan Chapter Nine: Southeast Asia Chapter Ten: India Chapter Eleven: Central & South America
Chapter Twelve: International Players Profiles 12.1 Cisco 12.1.1 Cisco Company Details 12.1.2 Company Description and Business Overview 12.1.3 IIoT in Automotive Introduction 12.1.4 Cisco Revenue in IIoT in Automotive Business (2014-2019) 12.1.5 Cisco Recent Development
12.2 HCL 12.2.1 HCL Company Details 12.2.2 Company Description and Business Overview 12.2.3 IIoT in Automotive Introduction 12.2.4 HCL Revenue in IIoT in Automotive Business (2014-2019) 12.2.5 HCL Recent Development
12.3 IBM 12.3.1 IBM Company Details 12.3.2 Company Description and Business Overview 12.3.3 IIoT in Automotive Introduction 12.3.4 IBM Revenue in IIoT in Automotive Business (2014-2019) 12.3.5 IBM Recent Development Continued…
Chapter Thirteen: Market Forecast 2019-2025 Chapter Fourteen: Analyst's Viewpoints/Conclusions Chapter Fifteen: Appendix
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